Demo for GBC: Gaussian-Based Colorization and Super-Resolution for 3D Reconstruction

Version 1.5.0

GBC: Gaussian-Based Colorization and Super-Resolution for 3D Reconstruction

Main Workflow of GBC: Processes low-resolution monochrome videos through BOF-SR for super-resolution, TOF-CO for colorization, and integrates with COLMAP and 3D Gaussian splatting for final scene reconstruction.

BOF-SR Network Architecture

TOF-CO Colorization Workflow

BOF-SR Network Architecture

Workflow of 3D Gaussian Splatting with mesh (op)

Demo

Demo for "Libraryline"

Point Cloud (Initial)

3D Splats (Mono)

3D Splats (C)

Demo for "Dgrassline"

Point Cloud (Initial)

3D Splats (Mono)

3D Splats (C)

Demo for "Train"

Point Cloud (Initial)

3D Splats (Mono)

3D Splats (C)

Demo for "Lane"

Point Cloud (Initial)

3D Splats (Mono)

3D Splats (C)

Real-Historical Footage is under preparation & Mesh model is Coming Soon!


Version 1.0

GBC: Gaussian-splatting Based Colorization

https://www.bilibili.com/video/BV1rHKNeRE2d/?vd_source=39bf9244a3fe3d5b1d2146635e77e3f5

Final Scene Reconstruction