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  • Demo for GBC: Gaussian-Based Colorization and Super-Resolution for 3D Reconstruction

    Version 1.5.0

    GBC: Gaussian-Based Colorization and Super-Resolution for 3D Reconstruction

    Main Workflow of GBC: Processes low-resolution monochrome videos through BOF-SR for super-resolution, TOF-CO for colorization, and integrates with COLMAP and 3D Gaussian splatting for final scene reconstruction.

    BOF-SR Network Architecture

    TOF-CO Colorization Workflow

    BOF-SR Network Architecture

    Workflow of 3D Gaussian Splatting with mesh (op)

    Demo

    Demo for "MeUic"

    Point Cloud (Initial)

    3D Splats (Mono)

    3D Splats (C)

    Demo for "Libraryline"

    Point Cloud (Initial)

    3D Splats (Mono)

    3D Splats (C)

    Demo for "Dgrassline"

    Point Cloud (Initial)

    3D Splats (Mono)

    3D Splats (C)

    Demo for "Train"

    Point Cloud (Initial)

    3D Splats (Mono)

    3D Splats (C)

    Demo for "Train"

    Point Cloud (Initial)

    3D Splats (Mono)

    3D Splats (C)

    Real-Historical Footage is under preparation & Mesh model is Coming Soon!


    Version 1.0

    GBC: Gaussian-splatting Based Colorization

    Ground Truth 

    Monochrome

    ColMap Selection

    Colorized Sequences

    Final Scene Reconstruction

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