Version 1.5.0
GBC: Gaussian-Based Colorization and Super-Resolution for 3D Reconstruction
BOF-SR Network Architecture
TOF-CO Colorization Workflow
BOF-SR Network Architecture
Workflow of 3D Gaussian Splatting with mesh (op)
Demo
Demo for "MeUic"
Point Cloud (Initial)
3D Splats (Mono)
3D Splats (C)
Demo for "Libraryline"
Point Cloud (Initial)
3D Splats (Mono)
3D Splats (C)
Demo for "Dgrassline"
Point Cloud (Initial)
3D Splats (Mono)
3D Splats (C)
Demo for "Train"
Point Cloud (Initial)
3D Splats (Mono)
3D Splats (C)
Demo for "Train"
Point Cloud (Initial)
3D Splats (Mono)
3D Splats (C)
Real-Historical Footage is under preparation & Mesh model is Coming Soon!
Version 1.0
GBC: Gaussian-splatting Based Colorization
Ground Truth
Monochrome
ColMap Selection
Colorized Sequences
Final Scene Reconstruction