Version 1.5.0
GBC: Gaussian-Based Colorization and Super-Resolution for 3D Reconstruction


BOF-SR Network Architecture

TOF-CO Colorization Workflow

BOF-SR Network Architecture

Workflow of 3D Gaussian Splatting with mesh (op)
Demo
Demo for "MeUic"
Point Cloud (Initial)
3D Splats (Mono)
3D Splats (C)
Demo for "Libraryline"
Point Cloud (Initial)
3D Splats (Mono)
3D Splats (C)
Demo for "Dgrassline"
Point Cloud (Initial)
3D Splats (Mono)
3D Splats (C)
Demo for "Train"
Point Cloud (Initial)
3D Splats (Mono)
3D Splats (C)
Demo for "Lane"
Point Cloud (Initial)
3D Splats (Mono)
3D Splats (C)
Version 1.0
GBC: Gaussian-splatting Based Colorization

Ground Truth
Monochrome
ColMap Selection
Colorized Sequences
Final Scene Reconstruction
Comments NOTHING