Demo for GBC: Gaussian-Based Colorization and Super-Resolution for 3D Reconstruction

Jiecheng LIAO 发布于 2025-02-14 266 次阅读


Version 1.5.0

GBC: Gaussian-Based Colorization and Super-Resolution for 3D Reconstruction

Main Workflow of GBC: Processes low-resolution monochrome videos through BOF-SR for super-resolution, TOF-CO for colorization, and integrates with COLMAP and 3D Gaussian splatting for final scene reconstruction.

BOF-SR Network Architecture

TOF-CO Colorization Workflow

BOF-SR Network Architecture

Workflow of 3D Gaussian Splatting with mesh (op)

Demo

Demo for "MeUic"

Point Cloud (Initial)

3D Splats (Mono)

3D Splats (C)

Demo for "Libraryline"

Point Cloud (Initial)

3D Splats (Mono)

3D Splats (C)

Demo for "Dgrassline"

Point Cloud (Initial)

3D Splats (Mono)

3D Splats (C)

Demo for "Train"

Point Cloud (Initial)

3D Splats (Mono)

3D Splats (C)

Demo for "Lane"

Point Cloud (Initial)

3D Splats (Mono)

3D Splats (C)


Version 1.0

GBC: Gaussian-splatting Based Colorization

Ground Truth 

Monochrome

ColMap Selection

Colorized Sequences

Final Scene Reconstruction